
Narm: "MY LEGS!" Said if you cut off an enemy's legs with your attack.Despite that he still tries to beg to Kurenai for forgiveness and when she was off guard he pulls out a dagger in attempt to kill her, which fails and Kurenai kills him in retaliation and revenge. Moral Event Horizon: Ginbei crosses it when he betrays Kurenai and Akemi and then kills Akemi in cold blood.I suppose they thought having a scantily clad female ninja would do more than suffice in that regard. You could quite easily mistake it for a Tenchu title quite easily. Other similar games have managed to do creative and interesting things with the whole ancient Japan style though and Red Ninja fails in that regard to make itself stand out from the crowd of Ninja titles we had on Ps2. All the levels & characters are well detailed, With some smooth textures and well detailed characters (The cloth physics for Kurenai 'clothing' are well done) but there's nothing to separate them to any other game set within the same time frame. There's really not much to the game's visuals though to be honest. The graphical engine the game uses seems to do well enough, and everything moves at a pretty brisk pace, with no slowdown or clipping of note (The Xbox version has added light bloom effects) The game features a hefty amount of blood that spurt every which way from decapitated foes, which looks eerily similar to how its portrayed in the gory Japanese movies. Outside of the, at times, horrendous camera: Red Ninja actually isn't too bad the graphics department. Anyone playing those will feel right at home with this game. You can flatten yourself against certain walls too, cling to ledges, hang upside down from her tetsugen to kill people, and if running fast enough, can zoom straight up walls until you either run out of momentum or hit something (Wall running cannot be done on all walls though) The game seems to fall squarely into Tenchu territory. Kurenai can wall-jump, from surface to surface, up to three times in order to find a vantage point or progress. You also have several different methods of movement to aid with your stealth. All the usual hallmarks of a stealth game also make it into this title IE hiding bodies. Stealth attacks are available if you manage to sneak up on an enemy undetected or use the blade to slice off an unaware enemy's head from a distance if your lucky. Indeed you can use your female characters charms to dispatch enemies! A seduction stealth kill is possible to unleash on a single enemy: Kurenai will perform a vaguely suggestive activity and when the character approaches, will drag him down and kill him. It is best to avoid combat whenever possible by either sneaking, stealth-killing, or using Kurenai's feminine charm to eliminate threats. However, as Kurenai is without Armour and significant reach compared with her enemies as they tend to be armed with bows, spears, or katana, most encounters will either injure you or kill you easily. By dispatching enemies and avoiding injury, you can build Kurenai's ninjutsu gauge, which allows you to enter a sort of "bullet time" in order to quickly eliminate targets.

Levels tend to consist of having to dispatch enemies with either a kunai blade or fundo (a blunt iron weight) attachment to the tetsugen (The tetsugen also has a hook attachment that allows Kurenai to swing to various places) When the element of stealth fails you, Melee combat can be entered with either the blade or fundo. Red Ninja is a third-person stealth title, similar to the Tenchu series.
